It basically lets you get up close and personal with engagements where melee is a bad idea simply because even when you get hit by that Adamantium Golem/Dragon/Whatever, it doesn't inflict a whole lot of damage. Defensive Stance gives you a great "Oh shit" button for engagements you know you're going to have to take a hit or two from non-magical sources. Also, axes and warhammers were already frighteningly good tank weapons as the magical returning variety allowed you to have a ranged weapon that is not a sling, while holding a shield.Īll the upsides to DD should leap out to Hardcore enthusiasts.
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Axes have some pretty baller end-game loot in BG2 as well, and if you make your guy good-aligned, there's a magical returning axe you can get really early on in BG2 once you free the Copper Coronet.
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In other words, a big "that's it?" Axes and warhammers are already some of the best weapons in the saga, with an easily obtainable +2 warhammer in BG1 really early in the game, and arguably the strongest weapon in BG2 in the Crom Fayer. You can only become good in axes and warhammers, cannot gain Grandmastery in anything, and you have to be a dwarf. Before we even get to talking about the upsides, let's get to the downsides. Only available to Dwarves, the Dwarven Defender kit is pretty absurd. For solo-class fighters wanting to be unkillable monstrosities without the aid of their own self-buffing magic through multi-classing, there's officially a new king in town. Can only Specialize (2 slots) in all other weapon types.Įver want the HP of a Barbarian and the heavy armor/weapon proficiency of a Fighter? Now you can.Limited to High Mastery (4 slots) in axes and warhammers.Gains 5% resistance to crushing, slashing, piercing and missile damage every 5 levels to a maximum of 20% at level 20.
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